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Dokkan x Legends

Dokkan x Legends

Dragonball Z Dokkan Battle, Dragonball Legends. Both juggernauts of the Gacha world. But which one is truly better? Let’s discuss

I play both of these games, one more than the other depending on what’s going on. I started playing dokkan battle day one but took a break for a while since when this game started...fun wasn’t exactly the word to describe it. Day one for Legends as well and that one was fun, to start. But lets do a deeper dive into what makes one better than the other starting

Presentation

This is one that comes down to personal preference, frankly they all do, but when playing a mobile game, I prefer the sprites of dokkan over the fully rendered models in legends. To this day Goku’s hair still looks a little off. Once Dokkan hit its stride with its almost true to anime (sometimes better) animations it strikes a lovely balance that feels so nice to be holding in your hands. Where legends takes it though is the card art itself because it is glorious. Where Dokkan does have amazing art most of the time, it falls victim to becoming too pixilated especially on larger screens. Legends the art is full HD and is trailer made to become a phone wallpaper, which I do on the regular. Going into menu stylings its not even close, Dokkan is organized. Legends has far to many menus and some areas are a pain o locate. The download all is buried in options and for whatever reason they didn’t put custom deck sleeves in customization. They’ve split to many things up and its actually gotten worse as time goes by. Dokkan takes this one

Collecting

Early on, this was a little bit closer but Legends has sort of ruined their collection prowess by adding to much fluff. Doubling the stars is still stupid. The rates on legends, are, well trash. Dokkan has gotten better over the years and while you can make the argument that Dokkan was just as trash when its started, legends had a head start to learn from dokkan and blew it. One thing Legends does better is its banners. They limit, most of the time, the pool of characters you can pull so you don’t pull a bunch of old useless units you don’t want or need. The fact dokkan still hasn’t removed some of the old stuff is surprising. All they have to do is clean out all the old stuff, then make a permanent banner like the friends summon and call it classic summons. So if you want another Teq SSJ3 Vegeta you can get it there instead of getting him trying to pull the shiny new units. One place that Legends falls behind though, is its banners. There are, far too many filler banners, they drop a new one almost on the weekly. They are more wallet friendly by having far superior prices and sales, but lose that when you have to summon for something new every week, and half the time the units they release you don’t care about. Cell and Trunks banner being the best example. They have gotten better with this recently though as with the Trio De Danger banner is stacked with great units. Dokkan while almost always introducing great units and new versions of passed ones, does not release any where near enough banners. The 2 games are pretty much the opposite in this way. But, in the end, I feel collecting in Dokkan just feels, better. Pulling an LR still feels better than pulling an LF. Both have their merits, but Dokkan takes it where it counts, now put in a damn skip button

Gameplay

This is the first one where it isn’t even close. Legends feels like an actual game as you control the units you are using. Dokkan in the end is a glorified bubble popper but where its fun comes from is the challenge and strategy of placing the right unit in the right place, trying to predict what the enemy is going to do and trying to counter it, at least in the difficult events. Every other event you one shot everything and the enemy can barely tickle your nut sack. Legends has PVP, nuff said. The one thing that drives me crazy though is when Legends tries to be difficult. They do the tried and annoying perfect cpu counters. That isn’t difficult, its BS. Unless you know exploits, there’s nothing you can do about it, and having to use exploits = bad. Legends also takes it in the difficulty ratings. The new events have a scream difficulty, that’s hilarious. So yes, Legends takes this round hands down.

So, in the end, it really boils down to what style of game you like, to be the calculating genius and pack hunting card collector or the guy that just wants to his something really really hard, you can’t go wrong with either game. I will continue to play both games, but if you forced me to play just one, Dokkan takes it, all day. Take care




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